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This
interview is a SCREENPLAY.COM exclusive.
Tracy Hickman:
Writer With a Harness
Interview by
Jason M. Eng
Tracy
Hickman is a workhorse. After getting to know him over the past few years,
that is perhaps one of the biggest impressions hes made on me. To call
this man a writer is to call any human a breather.
Tracy has written
or edited more than twenty novels, had ten of them ride on the New York Times
Best Sellers list, designed role playing games and modules, created his own
role playing game and in recent years begun to write screenplays. Oh, I almost
forgot, he is the sole webmaster for his extensive web site and email newsletter.
Where a man has
time to breathe with all of this, plus maintaining a very happy and sane marriage
of about twenty years while raising four children, I dont know. But
then, since writing is to Tracy what breathing is for the rest of us mortals,
I can only conclude he may not be human.
It may seem that
Tracy has a charmed life. That may well be why he writes Fantasy and Science
Fiction. But it was when he found himself unemployed in 1981 when he finally
started on his charmed path. Hed always been interested in story and
found himself drawn to game design when he sent a couple of game modules
to TSR hoping they would buy them. Instead they hired him. And from there
he just sort of fell into the role of novelist.
"I primarily
wrote adventure game supplements for the Dungeons & Dragons game in those
days," Tracy said of his early years at TSR. "I proposed a series
of games, called Dragonlance, set around a central story rather like
episodic miniseries except portrayed in game form. The proposal called for
many different types of products to support the 'core games.' These included
everything from action figures to beach towels. A series of novels were also
proposed as part of this package
just another 'add on' to the all-important
game core."
But it wasnt
Tracy himself who set out to write the novels. He was focusing on the game development.
"When the initial chapters submitted by the contracted author were found
to be unacceptable, Margaret Weis - the book editor on the project - and I wrote
a sample prologue and the first five chapters of the novel the way we envisioned
it. We submitted it the following Monday to the senior editor in charge of the
new book department ... and were given the books to write." And so "just
another add on" launches a hot career. "Since that time
the novels have far outstripped the games in terms of revenue for the company
and Margaret and I became established as NYT Best-selling novelists."
The partnership
between Tracy and Margaret Weis has become part of the magic. And after so
long Tracys learned a lot about working creatively with another person. "I
read somewhere once that a good writing team requires that each member do
80% of the work. I believe that every writing team is unique just as individuals
are unique. No two writing teams work the same way. From my perspective,
writing with Margaret is a wonderful experience of mutual respect and cooperation.
I think any writing team is helped, however, when everyone leaves their egos
outside the writing office. By putting the story first and being open to
new ideas, writing teams create something synergistically that its individual
members could not do on their own."
But partnerships,
especially creative ones, are not always smooth. Now, its clear that after
so many years and books theyve got as good a relationship with each other
as friends and business partners can, but theyve still had to deal with
problems.
"Both
Margaret and I, as individuals, have gone through our own personal
trials and difficulties over the years we have been together. As I look back,
it has been those outside struggles that have occasionally impacted our writing
partnership. Every relationship encounters stress and strain at some point.
It is how we weather those stresses, however, that is important." Tracy
feels that because theyve weathered the tough times its helped them
in the long run. "We have always managed to meet these challenges as a
partnership and grown stronger for it in each case. People are dynamic - ever
changing. Partnerships HAVE to be dynamic as well - growing and changing -
or they cannot survive."
Perhaps one
of the biggest difficulties for Tracy and Margaret is space. Not that they dont
get enough, but that they have far too much. You see, Margaret lives in the
Midwest and Tracy lives in Utah. But like all other aspects of writing with
a partner theyve managed. "Technology has advanced to the point
where we can do our work in completely different areas of the country and still
remain in constant contact. While working, I am on wireless internet which
checks my email constantly and alerts me the moment I get mail from Margaret.
We occasionally exchange files this way so that we can keep up with each other's
work. We also meet several times each year to talk through books and projects."
Tracy sees
their roles being slightly different. "Generally, I am the
storyteller and Margaret is the writer. I usually come up with the basic premise
for the book, its setting and characters. We then get together and talk through
the book with Margaret generating an outline." And when its time
to put the black on the white? "We have used many different methods over
the years. Margaret does the first draft, then I take a pass at the draft and
send my notes and comments
to Margaret. Margaret does the complete rewrite." I begin to understand
what Tracy means when he says each of them needs to do 80% of the work. But
with everything he does, Tracy has a strong philosophy for using this method.
"It is important that one of us do the entire book draft so that the text
has a single voice. While there are variations to the above - with each of
us contributing in varying degrees - in general this is how it works for us
together as a writing team."
After all that
work does this guy give himself even a pat on the back? "Actually, I do
celebrate - just not for very long!" Go figure. What did I say about workhorse?
"Usually by the time I get to the end of the first draft I already know
where to find many of the holes in the first draft. There is a thrill accompanying
that surprise that comes whenever I write 'The End.' It is almost immediately
followed by the shocking realization that I have to start on the next project
now
at page one."
Writers are notorious
for having quirky, almost superstitious habits when writing. Heck, Im
one of them. Ive already gone through three baseball caps turning out
scripts. But Tracy does what any good write-aholic would do? "Oddly enough,
I clean my desk. During the course of a project, mountains of clutter appear
on my desk as I generally ignore mundane organization in a blizzard of creative
paper. The first thing I do is clean my desk
so that I can mess it up
in new, more creative ways."
One of Tracys
tricks of the trade is one he doesnt talk about much. But then, I wouldnt
be doing my job if I didnt force it out of him. "Writing games taught
me the indispensability of process and craft in writing. I could always make
up wonderful stories in my head but turning them into coherent manuscripts
is an entirely different thing. Dramatica Pro gave me a new perspective on
the structure of my stories that I had not had before. I liked that it gave
structure to the stories that I already wanted to tell. It showed me the weak
points in my plot and the elements that would make it stronger and more complete."
Get ready all you
struggling novelists. How does a ten times, NYT best selling author work with
what he calls his "indispensable power tool?" Its all about
the characters Tracy says. "For me the story begins and ends with the characters.
I depend on the character section extensively. I usually start with the characters
even before going to the Story Guide. I use as much of the program as I understand
however
the depth of the full Dramatica theory does require a level of mastery. There
are many aspects of the program that I am still exploring. Plot progression
works in my head but I am still wrestling with it in the program."
The program is
dubbed "The Ultimate Creative Writing Partner." Now, Tracy will never
replace Margaret with Dramatica. But hes written many a story by himself.
So thats how he treats the program. "These days, I usually open
the program right after concept stage. Once I have an idea in mind as to where
I want the story to go, its setting and its theme, I get right into Dramatica.
The program acts as a 'sounding board' for my ideas, a 'reactor' if you will,
that reflects concepts back to me and leads me to explore new creative options.
I usually work my outline once I am satisfied with the refinements from Dramatica."
Tracy still
designs games despite branching into other areas of writing. Because Dramaticas
theory of story doesnt immediately seem to apply to games, I wondered.
"I've been toying with the idea of doing a paper on the uses of Dramatica
and its relationship to adventure games. It is actually an intriguing question.
Players in adventure games are, by definition, the 'main characters' of the
story. The game itself primarily provides 'supporting cast.' Are the players
'passenger characters' or 'driver characters?' Which of the archetypes does
the game need to provide and which do we reasonably expect the players to provide?
Can all sides of the [Grand] Argument be represented by 'supporting cast' only
or do we leave portions of the argument to be completed by players? It is an
interesting puzzle ... but I feel that Dramatica does indeed have something
important to say on the matter."
After all these
years working with story in different forms, how does Tracy feel game design
and fiction writing compare? "Transitioning between game and novel writing
was very much the same as transitioning between other mediums: each medium has
unique strengths and limitations. Game design is highly systemic
a highly
technical form that emphasizes sequence and ease of reference or process. Characters
are set up in terms of their motivations. Internal monologue and dialogue between
characters is non-existent. Transitioning between game forms and novel forms,
however, has a great deal in common with transitioning between other forms
of writing. Screenplay is foundationally different than novel writing. Stage
plays are foundationally different from Screenplays. Understanding these differences
is essential to success in writing to the different forms and in choosing the
best for in which to portray one's vision."
As you may
have guessed, Tracy wasnt just satisfied with writing games and novels.
Hes a self-admitted movie junkie. So it only seemed natural that he make
the leap. "I love writing screenplays and will be starting my next in
a few weeks. It is a difficult business to break into but as it is not yet
my 'day job' I can continue to hone that side of the craft while still supporting
my household."
Of course,
Tracy helped make the process of moving from novels to screenplays somewhat
easier on himself. He was asked to adapt one of his novels for Hollywood. "Interestingly,
Dramatica helped me a great deal in this area. Screenplay demands that one
look at the same story in a new way. By using Dramatica to analyze my previously
published work, I was able to approach the same story with new vigor and focus.
It actually made the process enjoyable."
One of the
biggest issues when making a book fit for the screen is the issue of what from
the literary tome can work on the screen and what cant. And as the writer
of both I wondered if Tracy had struggles with himself over what to keep and
what to cut. "Certainly. I think every writer wants to see every character
on the screen. Still, as Goldman says, screenplay is structure. Every frame
of footage on the screen must have purpose. You don't have a lot of time to
tell your story on the screen. You have to boil your story down to its essentials.
Again, that's where Dramatica has been the greatest help to me."
Though he may
act like a workhorse, this guy doesnt feel like one. "Life's journey
has taken me to some wonderful places." And where does Tracy see his journey
going from here? Sort of how he sees his biography on his web site.
"
many
parts are still in development
just as I am!
Mr. Hickman
may be contacted through his website at http://www.trhickman.com/
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