|
5 QUESTIONS ASKED BY AMATEURS;
ANSWERED BY PROFESSIONALS
Many of you own
or have heard about the world-famous Dramatica Pro character and story development
software program. Earlier this month, we were able to sit down and ask the creators,
CHRIS HUNTLEY and MELANIE PHILLIPS, a few questions regarding the concept of
Dramatica Pro.
QUESTION
(1): How did you come up with the concept of Dramatica?
Melanie:
Chris and I were at USC studying cinema. We had made one pretty awful low-budget
feature based on our original screenplay and were about to write another script.
It ocurred to us that we really didn't know why the first script was bad, so
we'd probably repeat the same mistakes. So, before writing, we thought we'd
investigate what other successful stories did to see if we could learn from
that. We couldn't! There were no absolutes, just a lot of specifics. On and
off for the next 15 years, we'd toy with ideas about how stories worked. Eventually,
we decided to make a serious study of it.
We began with characters.
The more we worked with the underlying structure, the more we found ourselves
dealing with the psychology of characters. One day we were struck by the serrinipitous
notion that perhaps the structure of the whole story had a psychology of its
own, as if it were a personality in its own right, a Super Character. That became
the Rosetta Stone that unravelled the deep structure of stories and allowed
us to determine the interrelationship of dramatics which were ultimately programmed
into the Dramatica software.
Chris:
We started out with a few concepts that we roughed out very early on (1980-81)
which included the eight archetypal characters. Then we left it alone for
about ten years and started working on it again in 1990-1991. We kept asking
ourselves "Why?" and ""How?" about different aspects of character and story until we couldn't
seem to go any further. We weren't expecting to end up where we did. About that
time there was a big "Aha!" and the beginnings of Dramatica seemed to fall
into place. It took over three years to build it back up into a usable model
of story.
QUESTION
(2): Please briefly explain how Dramatica works --how exactly does it help a
writer build characters and story?
Melanie:
Both authors and audiences are drawn to stories because of the passions- the
author hoping to express his or hers and the audience hoping to ignite its own.
No one comes to a story to experience a great structure. But structure is the
logistic carrier wave that allows the author's passion to be transmitted across
a medium to an audience. If it is flawed, the signal can get scrambled or even
lost altogether.
Still, the more
attention an author pays to structure, the more it drags him or her out of the
emotional, inspirational mode - the more it drains passion out of the creative
process. Dramatica asks an author to follow the muse as far as it can go. Then,
it provides the logistic tools to analyze the underlying carrier wave, fill
in holes, and make repairs to ensure that passion arrives at the audience with
the strongest reception.
Chris: Dramatica
allows a writer to answer questions he knows about his story. Based on his priorities,
Dramatica then suggests other components of his story that should be in place
to support the author's intent. In other words, it tells the writer more about
the story than the writer told Dramatica. This includes all areas of story such
as characters, plot, theme, and genre.
QUESTION
(3): How is Dramatica similar to other concepts of story? Robert McKee? Syd
Field? Typical three act structure?
Melanie:
Most other approaches to story mix the passion with the logistics. This is the
view an audience expects, not the best tool for an author. Most authors get
writers block not because they lack inspiration, but because they can't figure
out how to make their passion make sense! Dramatica differs from virtually all
other tools by separating the logic of structure from the passion of raw creative
inspiration.
To be sure, Mr.
McKee can fire up a writer and ignite the spark that will drive them to express
their passions. And Mr. Field provides tried and true frameworks for sound structural
templates that sell in Hollywood. My personal opinion? When you can't seem to
get off your duff and start writing, see McKee. When you want to create something
that sells, see Field. When you want to ensure your story's structure is sound,
see Dramatica.
Chris: Dramatica
has many similarities with other concepts of story. It just happens to be more
specific than most other story models. For instance, Syd Field's 30-60-90 page
rule is completely in line with Dramatica's description of the act development
progression as seen from the author's perspective. Each of Mr. Field's page
counts describes the transition points between a four act structure. (You can
also think of it as the 30-60-90-120 page rule if you want to look at the duration
of the acts [signposts, in Dramatica-speak] as opposed to the act transitions).
This differs from the traditional three act structure which focuses on the experience
of the story from an audience's perspective. Dramatica incorporates the three
act structure as well as the four act structure. In Dramatica, the three act
structure comes from focusing on the transitions [journeys, in Dramatica lingo]
between the four story segments instead of the segments themselves. In other
words, Dramatica accommodates BOTH viewpoints and provides the proper context
within which a writer can use each.
Question
(4) It is stated on the Dramatica.com web site: "More specifically, stories
are arguments that provide us solutions to problems we may encounter in life
-- they provide a way to examine inequities with an eye toward resolving them." Please
elaborate on this.
Melanie:
There are four basic kinds of communication between author and audience.
The first is like some kinds of Modern Art - a series of images that have
no designed meaning, but ignite passion. The second is created by the author
as an emotional experience with no message, conclusions, or purpose other
than that the audience should feel what the author wanted it to. The third
is a Tale, which is essentially a statement that a particular chain of events
and experiences is a good path to take or a bad one, depending on how things
turned out and the price that was paid along the way. The fourth kind of
communication is the Story, which makes an argument to the audience that
of all the paths that might have been taken, the one being examined is the
best (or worst) of the lot. A story, therefore, is a much more logistically
complex form of communication because it must "prove" to an audience that
one approach to life is better than any reasonable alternatives.
Each of
the four forms of communication has its own strengths and weaknesses. None
is "better" than any of the others, but each is different in its effect on
an audience. Stories told today in books, movies, and on the stage employ
all of these. The most popular commercial products are almost always tales
or stories. The most critically acclaimed commercial products are full-blown
stories. Dramatica is designed to help an author make a complete argument
regarding the message issue so that it stands the best chance to be a critically
acclaimed commercial product.
Chris: There
are different points of view available to us as authors and audiences to examine
a conflict created by the inequity at the center of a story. And, by looking
at the conflict in the context of the perspective, gain insight into the nature
of the inequity -- hence meaning. Making a statement from any single point of
view only holds up from that point of view. Making an argument that includes
all the different points of view provides the argument with a context within
which it will always be true. An argument explores both the appropriate and
inappropriate pathways toward resolving problems.
Question
(5) If a writer would like to learn about Dramatica, what initial step do you
recommend?
Melanie:
Here we need to differentiate between the Dramatica theory and the Dramatica
software. The best way to learn about the software is to try it out with the
free demo available from Screenplay Systems (www.dramatica.com)
. The demo is fully functional except for save and print and has an extensive
online help system, including the complete 450 page Dramatica Theory Book.
So even if you never buy the retail version, the demo is an education in itself
- a whole new way to look at story. For those who want to get the most out
of the software, I created a CD ROM called "The Dramatica Software Companion." It
contains over 4 1/2 hours of narrated video showing where each feature is,
what it does, and how to use it creatively. It is available at my own Dramatica
web site at www.storymind.com/dramatica/
.
As for the
Dramatica theory, there is an email list discussion group with hundreds of
Dramatica users who thrash around all aspects of the theory. You can sign
up for free through Screenplay Systems Dramatica web site. On my web site
I've posted literally hundreds of pages on the theory and offer a free Dramatica
Writing Tip of the Week that is emailed to hundreds of people. In addition,
I've created a number of audio CDs and CD ROMs on the theory, including the "20 Hour Dramatica Course"
on a single CD ROM. This product provides 20 hours of video (in Real Player
format) covering the complete Dramatica course I taught through U.C.L.A. Right
now it is the most detailed explanation available of the theory and how to put
it to work in a practical way. These informational products can be ordered through
my web site, and are also "serialized" for free in weekly installments in Real
Player format.
Chris: Visit
the Dramatica website at www.dramatica.com.
There is a ton of free information available to anyone interested. There is
also information of the Dramatica Mail Listserv and other groups and events
-- most of which are also available for free.
|